Updates from the past seven months

It has been a long since I wrote a post here. The reason is that the past seven months or so have been extremely busy due to relocation to the Department of Digital Media at Ajou University and getting started with my Associate Professor (tenure-track) position here.  The new position focuses on three areas which have been of special interest to me during the past years: XR, Games and Human-Computer Interaction. I look forward to write here about intriguing projects at the intersection of these three areas in the near future.

Despite being busy with teaching and all matters involved in relocation, I am glad to have been involved in several interesting papers during this period of blogging-silence:

  • Kim, J.C., Laine, T.H. and Åhlund, C. (2021). Multimodal Interaction Systems based on Internet of Things and Augmented Reality: A Systematic Literature Review, accepted to Applied Sciences.
  • Lindblom, A., Laine, T. H. and Souza Rossi, H. (2021). Investigating Network Performance of a Multi-user Virtual Reality Environment for Mining Education, International Conference on Ubiquitous Information Management and Communication, Seoul, Republic of Korea.
  • Laato, S., Rauti, S., Laato, A., Laine, T.H. and Sutinen, E. (2021). Learning History with Location-based Applications: An Architecture for Points of Interest in Multiple Layers, Sensors, vol. 21, no. 1.
  • Seo, J., Laine, T.H. Oh, G., Sohn, K.-A. (2020). EEG-Based Emotion Classification for Alzheimer’s Disease Patients Using Conventional Machine Learning and Recurrent Neural Network Models, Sensors, vol. 20, 7212.
  • Laine, T.H., Normark, J., Lindvall, H., Lindqvist, A.-K. and Rutberg, S. (2020). A Distributed Multiplayer Game to Promote Active Transport at Workplaces: User-Centred Design, Implementation and Lessons Learned, IEEE Transactions on Games, vol. 12, no. 4, pp. 386-397.
  • Laine, T.H. and Lindberg, R. (2020). Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles, IEEE Transactions on Learning Technologies, vol. 13, no. 4, pp. 804-821
  • Laato, S., Islam, A.K.M.N., Laine, T.H. (2020). Did Location-based Game Motivate Players to Socialise During COVID-19? Telematics and Informatics, vol. 54.

I am particularly happy that most of these papers were published in SCI/SCIE/SSCI-indexed journals with decent impact factors. Big thanks to all these great co-authors who made the publications possible!

Another exciting news is that UbiLife Lab will resume its physical form as it will start operating in Sanhak Hall 621 of Ajou University in March 2021. I am in the process of finding new talented and motivated MSc/PhD students to start working on exciting research and development projects involving AR/VR, sensors, context-awareness and education. If you are or know a good candidate, please let me know.

Finally, I am pleased to write that UbiLife’s first PhD student, Jungryul Seo, successfully defended his doctoral dissertation on December 22, 2020. His dissertation is about applying machine learning techniques (both conventional and deep learning) for emotion detection based on data acquired from physiological sensors. He will launch his academic career by assuming a postdoc position at the Ewha Womens University in Seoul starting in March 2021. The best of success to Jungryul!

Last year was fairly successful for UbiLife Lab in spite of the COVID-19 pandemic. I have a feeling that also this year will be a good one, especially after the vaccine distribution efforts have begun in earnest and we can slowly return back to normal lives.

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